Closed colin-h closed 2 years ago
Your replication config is empty, you need to add the property. Once I do, this works fine.
If the replication window doesn't open try a master build, it's bugged in alpha13
Just a ui bug in alpha 13
Your replication config is empty, you need to add the property. Once I do, this works fine.
If the replication window doesn't open try a master build, it's bugged in alpha13
took me hours to spot that thing. I don't see it mentioned at all on the docs. this saved me.
Godot version
4.0.alpha13
System information
MacOs
Issue description
When adding a
MultiplayerSynchronizer
node to myCharacterScene
I expect the default configuration to work. By "work" here I mean successfully send packets to the server on the other end of the wire.Instead, when I create a new character node, the synchronizer attempts to send a packet but throws the following error:
I found that if I uncheck the "Public Visiblity" checkbox. The error message disappears... however it does not seem that the spawn packets get to the clients.
Steps to reproduce
<path_to_godot> --path <path_to_project> --server --headless
<path_to_godot> --path <path_to_project>
.
Minimal reproduction project
sync_bug.zip