Closed floppyhammer closed 2 years ago
What's wrong with Github? I can't upload the test project even when I'm on another computer.
I'd guess your buttons are not toggleable? Seems like ButtonGroup
works only for toggleable buttons:
https://github.com/godotengine/godot/blob/35cfaafda8073f700c9d2fe42a43d3d81eaaea67/doc/classes/ButtonGroup.xml#L6-L9
I guess this signal should be called something like toggled_on
in the first place to avoid confusion... or just toggled
and be also emitted for the button being toggled off. But this can't be changed in 3.x, it would break compatibility. However maybe ButtonGroup
could be changed/improved in 4.0? :thinking:
@kleonc You're right. Making all member buttons togglable does work. Is there any reason for all member buttons to be togglable? I don't see an obvious reason for this limitation.
Is there any reason for all member buttons to be togglable?
I can be only guessing, seems like it was simply made specifically for radio buttons (only one button in a group can be pressed at once).
I don't see an obvious reason for this limitation.
Same, it's rather a design choice. I think potential changes are a subject for a proposal though. ButtonGroup
seems to work as intended (whether we like it or not).
For the current state maybe the docs could/should be improved to be a little more clear about the required togglebility? :thinking:
This is already documented.
Group of [Button]. All direct and indirect children buttons become radios. Only one allows being pressed.[member [BaseButton.toggle_mode] should be [code]true[/code].
Godot version
v3.5.stable.official [991bb6ac7]
System information
Windows 11, GLES3
Issue description
Button group signal "pressed" cannot be triggered when any button in the group is pressed.
Steps to reproduce
Add some buttons to a button group, connect the "pressed" signal, click any button in the group.
Minimal reproduction project
[Uploading ButtonGroupSignal.zip…]()