Open Sheepy3 opened 2 years ago
Same in Godot 4.0.3
+1 Godot Editor 4 App (Godot v4.1.2.rc1.official)
via ChromeOS android container (the external storage device is visible but not selectable, no response when clicked, just ignored)
First time reporting anything bug-like so apologies if I am out of order or am talking stupid. (Don't hesitate to ask for additional resources/info)
Anywho, I believe I've found something that will drastically speed up finding the root of this issue. I try to use Godot and all of my software as a portable install between computers on a dual usb a and c flash drive on my keychain.
Of course I bumped into the issue above, so after being stumped for a few days, I tried using the unix file path system as I had read about in the docs. Considering the Godot editor is made with Godot, I thought it might work. And it did! but only on newly created projects in the internal shared storage which includes the sd card and onboard (at least from my understanding of android 11).
The point is the app definitely has the permissions, but something in the editor dialog is preventing us from switching straight to that device through ui.
if anyone wants screenshots or wants me to explain how I got stuff that wasn't in the internal shared storage to work (idk why but it's a bit different to get working) feel free to ask.
+1 Same problem on Lenovo Lillipup Chromebook (v4.2.1.stable.official [b09f793f5])
First time reporting anything bug-like so apologies if I am out of order or am talking stupid. (Don't hesitate to ask for additional resources/info)
Anywho, I believe I've found something that will drastically speed up finding the root of this issue. I try to use Godot and all of my software as a portable install between computers on a dual usb a and c flash drive on my keychain.
Of course I bumped into the issue above, so after being stumped for a few days, I tried using the unix file path system as I had read about in the docs. Considering the Godot editor is made with Godot, I thought it might work. And it did! but only on newly created projects in the internal shared storage which includes the sd card and onboard (at least from my understanding of android 11).
The point is the app definitely has the permissions, but something in the editor dialog is preventing us from switching straight to that device through ui.
if anyone wants screenshots or wants me to explain how I got stuff that wasn't in the internal shared storage to work (idk why but it's a bit different to get working) feel free to ask.
Could you please explain how you did it? I would love to know.
In my case, I was able to open the godot project on the USB drive on Android by following the steps below!
/mnt/media_rw/XXXX-XXXX
for pathHello
I have the same problem on my Android Samsung S6 Lite with FileDialog I can see an external storage but i can't select it. I can't just see intern memory. (Godot 4.2.2)
i cant even save the movie path to sdcard
https://github.com/godotengine/godot/assets/100587814/fb792e68-5d3e-46b8-bc2e-e48de4383146
Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version
3.5 Stable
System information
ChromeOS, Pentium 7505
Issue description
the file manager within Godot on android is unable to be switched to my SD card, despite giving android apps access to SD card files
Steps to reproduce
launch godot click new project Click browse on project path at the top, click the drive dropdown, and attempt to switch to SD_Card
Minimal reproduction project
No response