Open bkeys opened 2 years ago
You forgot to set spawn_path
on MultiplayerSpawner, once I set it to the players node, it works.
Also, calling spawn
does nothing because you don't implement _spawn_custom
, see https://docs.godotengine.org/en/latest/classes/class_multiplayerspawner.html#class-multiplayerspawner-method-spawn
@jgillich Okay that is helpful, and you are right that fixed my issue. I pushed an update to my repo that shows the multiplayer_authority of my player and both the server and client agree about who the authority is, but the value doesn't get synced? Can I please get an explanation for that? I know this is an issue tracker and not a questions place, but it seems the community at large isn't too knowledgeable yet on the new multiplayer API and I really want to learn it
Godot version
4.0 dev
System information
AMD on Fedora
Issue description
Hello, I used a networking tutorial to try to implement networking for my game. And the synchronizer works just fine but I cannot get the multiplayer spawner to do anything at all. Would you be willing to take a look at what I am doing wrong in my game? No one on IRC seems particularly knowledgeable about the MultiplayerSpawner since I get crickets when I ask about how it works. If you could also type up an explanation of how it works programatically that would be enlightening; but I am grateful for any help you can spare. Here is the link to my project: https://code.bkeys.org/Game_Projects/zombie-shooter The tutorial and example project seem to work just fine and I have modeled the networking exactly as it does in the example and tutorial. It seems the Spawner doesn't work outside of 2D worlds.
Steps to reproduce
Clone my repo, run a server using --headless --server and a client, it should auto connect. The player never spawns and I have code that prints out the tree to show this.
Minimal reproduction project
https://code.bkeys.org/Game_Projects/zombie-shooter