Open asperkraken opened 2 years ago
I can't reproduce this on 3.x b38ac3f09 (Linux). Can you upload a complete minimal project that exhibits the bug? The code sample doesn't suffice to reproduce the issue.
PS: Code blocks should use triple backticks like this (with an optional language name for syntax highlighting):
```gdscript code here ```
I edited your post accordingly, but remember to do this in the future :slightly_smiling_face:
Thanks for the info. I get the code syntax mixed up between forums.
i will upload a file when i can. I should also mention that this dictionary was put in an autoload script when this editor bug occurs.
For the record, the code is still functioning even with the console warning.
Godot version
3.5 stable
System information
Windows 10
Issue description
When compiling a large dictionary and attempting to code, any references to said dictionary result in this error:
Maximum _guess_expression_type depth limit reached. Please file a bugreport.
It will drop this error anytime I try to reference this dictionary. There are about 50+ entries, all basic text. (It's like a "daily quotes" kind of thing.)
I have had other people try the dictionary in question, it's just strings, with zero problem. While the error pops up in editor, it seems to not effect the actual game or functionality. Maybe an editor bug?
Steps to reproduce
Use this dictionary in code in Godot and then attempt to use references to said dictionary in code.
Minimal reproduction project
No response