Closed Berkru closed 2 years ago
These issues are either already reported, or are not bugs.
- Random Crashes, mostly when changing settings ( and once when editing a material);
This is already being tracked in https://github.com/godotengine/godot/issues/59798.
- Text Editor gets a red-ish background if using any theme, other than the default theme;
Custom themes need to be updated to use the #rrggbbaa
color syntax instead of #aarrggbb
. This is a breaking change between 3.x and 4.0.
- Vsync doesn't afect the editor frame rate.
View Frame Time does not report the actual rendered framerate; it performs an estimation using CPU and GPU timings, so it can report values above the monitor refresh rate. This is done by design so you don't have to disable V-Sync or uncap the framerate to accurately preview performance :slightly_smiling_face:
- Changing the Low Procesor Mode Sleep in the Editor Settings seems not to affect the editor frame rate.
See above.
PS: In the future, please open one issue per reported problem. Don't put several unrelated problems in the same issue.
Godot version
4.0Beta1 [20d667284]
System information
Ryzen 3600, Ubuntu 22.04.1 LTS, Radeon Rx 550, Vulkan
Issue description
Steps to reproduce
N/A
Minimal reproduction project
No response