Closed Xyotic closed 2 years ago
Duplicate of https://github.com/godotengine/godot/issues/57722 (same cause – volumetric fog shadow rendering is broken for SpotLights in general).
"closed as not planned"? Does this mean we wont ever get Spotlights with volumetrics and shadows enabled?
closed as duplicate - read the comment above instead of just reading the automated message
It did just confuse me. Thats all
Godot version
Godot4 Beta1
System information
Windows10, Vulkan, RTX2080
Issue description
Enabling volumetrics in WorldEnvironment and on a light source, the volumetric light passes through objects even if shadows are enabled.
I've attached this scene as a mrp.
Edit: it seems to be dependent on the viewed angle... its most noticable when looking directly at the back face of the box.
Steps to reproduce
See mrp
Minimal reproduction project
Test_4_0.zip