Open Calinou opened 2 years ago
Missing issue #71799.
Says Projectors, Reflection Probes and Lightmaps are not supported but planned in warnings but not here in missing features
How about adding the standard OpenGLES integer texture formats, since they are supported by hardware, the RenderingDevice, and shaders? Since we don't have buffers, textures are the only options, and floats are cumbersome and wasteful to work with when you want bit-packed integer based data blocks or control maps without texture filtering or float conversion.
Proposal: https://github.com/godotengine/godot-proposals/issues/7540
FORMAT_RF Workaround: https://github.com/godotengine/godot/issues/57841#issuecomment-1773930802
@Calinou could you please include reflection probes in missing features. Thanks in advance! :)
Opened an issue for it: https://github.com/godotengine/godot/issues/86318
@Lasuch69 I've fixed it (not sure why tags are not rendered).
New issue to add - Compatibility Positional Shadows assigning wrong Shadow maps - https://github.com/godotengine/godot/issues/92486
This issue tracks issues specific to the OpenGL renderer in Godot 4. Godot 3 issues are not tracked here.
See also https://github.com/godotengine/godot/issues/55871, which is specific to Vulkan Mobile-only issues.