godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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[TRACKER] 4.x OpenGL Compatibility renderer issues #66458

Open Calinou opened 1 year ago

Calinou commented 1 year ago

This issue tracks issues specific to the OpenGL renderer in Godot 4. Godot 3 issues are not tracked here.

See also https://github.com/godotengine/godot/issues/55871, which is specific to Vulkan Mobile-only issues.

### Bugs
- [ ] https://github.com/godotengine/godot/issues/46129
- [ ] https://github.com/godotengine/godot/issues/58927
- [ ] https://github.com/godotengine/godot/issues/65702
- [x] https://github.com/godotengine/godot/issues/65977
- [ ] https://github.com/godotengine/godot/issues/66456
- [x] https://github.com/godotengine/godot/issues/66459
- [x] https://github.com/godotengine/godot/issues/66462
- [x] https://github.com/godotengine/godot/issues/66463
- [x] https://github.com/godotengine/godot/issues/66464
- [ ] https://github.com/godotengine/godot/issues/68464
- [x] https://github.com/godotengine/godot/issues/71799
- [x] https://github.com/godotengine/godot/issues/72488
- [ ] https://github.com/godotengine/godot/issues/72602
- [ ] https://github.com/godotengine/godot/issues/72873
- [x] https://github.com/godotengine/godot/issues/72882
- [x] https://github.com/godotengine/godot/issues/73826
- [ ] https://github.com/godotengine/godot/issues/74111
- [ ] https://github.com/godotengine/godot/issues/76334
- [ ] https://github.com/godotengine/godot/issues/76802
- [ ] https://github.com/godotengine/godot/issues/79567
- [ ] https://github.com/godotengine/godot/issues/79581
- [ ] https://github.com/godotengine/godot/issues/82485
- [ ] https://github.com/godotengine/godot/issues/82503
- [ ] https://github.com/godotengine/godot/issues/82505
- [ ] https://github.com/godotengine/godot/issues/83313
- [ ] https://github.com/godotengine/godot/issues/83788
- [ ] https://github.com/godotengine/godot/issues/84386
- [ ] https://github.com/godotengine/godot/issues/84441
- [ ] https://github.com/godotengine/godot/issues/87176
- [ ] https://github.com/godotengine/godot/issues/87763
- [ ] https://github.com/godotengine/godot/issues/92091
### Missing features compared to `3.x` GLES3
- [ ] https://github.com/godotengine/godot/issues/66455
- [ ] https://github.com/godotengine/godot/issues/66457
- [ ] https://github.com/godotengine/godot/issues/66596
- [ ] https://github.com/godotengine/godot/issues/69462
- [ ] https://github.com/godotengine/godot/issues/69463
- [ ] https://github.com/godotengine/godot/issues/72823
- [ ] https://github.com/godotengine/godot/issues/71029
- [ ] https://github.com/godotengine/godot/issues/86318
### Enhancements
- [ ] https://github.com/godotengine/godot/issues/82504
- [ ] https://github.com/godotengine/godot/issues/76774
### Pull requests
- [ ] https://github.com/godotengine/godot/pull/66465
acedogblast commented 1 year ago

Missing issue #71799.

mrjustaguy commented 8 months ago

Says Projectors, Reflection Probes and Lightmaps are not supported but planned in warnings but not here in missing features

mrjustaguy commented 8 months ago

also https://github.com/godotengine/godot/issues/83313

TokisanGames commented 8 months ago

How about adding the standard OpenGLES integer texture formats, since they are supported by hardware, the RenderingDevice, and shaders? Since we don't have buffers, textures are the only options, and floats are cumbersome and wasteful to work with when you want bit-packed integer based data blocks or control maps without texture filtering or float conversion.

Proposal: https://github.com/godotengine/godot-proposals/issues/7540

FORMAT_RF Workaround: https://github.com/godotengine/godot/issues/57841#issuecomment-1773930802

Lasuch69 commented 6 months ago

@Calinou could you please include reflection probes in missing features. Thanks in advance! :)

Opened an issue for it: https://github.com/godotengine/godot/issues/86318

Chaosus commented 6 months ago

@Lasuch69 I've fixed it (not sure why tags are not rendered).

mrjustaguy commented 1 month ago

New issue to add - Compatibility Positional Shadows assigning wrong Shadow maps - https://github.com/godotengine/godot/issues/92486