Open dhbahr opened 2 years ago
You may be running out of VRAM since 3 editor instances are opened at the same time on a low-end GPU, and Godot isn't managing to fall back to system memory somehow. Use watch -n1 nvidia-smi
in a terminal to monitor VRAM usage as you're opening more editor instances.
Not being very knowledgeable on this stuff I'd say you are likely on spot. The third editor already uses half the memory as the first two, running the scene doesn't show up at all (see screenshot).
Godot version
Godot Engine v4.0.beta1.official (20d6672846b3fd1537603ac080116dcc914c10e3)
System information
Arch Linux - Vulkan API 1.2.0 - Using Vulkan Device # 1: NVIDIA - NVIDIA GeForce MX450
Issue description
I'm working on a Authoritative Multiplayer server implementation, to that end I currently have 4 projects:
When running the Authentication Server and Gateway, and trying to run the Game client, debugging crashes with the following report:
Note 1: if I run the authentication and gateway directly from the directory without launching the editor, the client editor can actually debug.
Note 2: I can confirm this happens with whichever combination of open editors, not exclusively the ones mentioned before.
Steps to reproduce
Minimal reproduction project
No response