Open svn133 opened 2 years ago
UPDATE: I've just tested this again with beta8. The behaviour is now different, but still there seems to be some problem with this:
example project to reproduce: 66556-example-project.zip
The latest error messages are related to #69794.
Godot version
4.0beta1
System information
macOS Monterey (12.5.1), MacBook Pro, Intel Iris Plus Graphics 1536 MB
Issue description
The editor crashes when renaming folders, containing scenes that is currently opened in the editor. As far as I see, for the crash top happen, it is enough to have any scene open and rename any folder in the path of that scene.
Additional context information about this buggy behaviour:
(also submitted the issue via apple's crash report)
Steps to reproduce
https://user-images.githubusercontent.com/114500633/192847115-df2f00cc-e85e-4b8e-909a-ef549fbe92b0.mp4
Minimal reproduction project
No response