godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
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microsoft visual c++ runtime library #67166

Closed frrabelo closed 2 years ago

frrabelo commented 2 years ago

Godot version

Godot_v4.0-beta1_win64.exe

System information

Intel Core i3 2.20GHz RAM 8GB Windows10 64bits Video: GT520 1GHz. Although GLES3 works. In godot3.5.1 I use GLES2 to avoid problems. But the error happened in godot4.0b1.

Issue description

I usually use version 3.5.1 downloaded by Steam which by the way works very well. But today I decided to test "Godot_v4.0-beta1_win64.exe" and it didn't open. Just got an error screen: "microsoft visual c++ runtime library". Image link: https://photos.app.goo.gl/uM38eM7S5J6a22Ao8 https://photos.app.goo.gl/NTsZ518nGccr9VG18 I clicked the "Repetir" button (Retry button). and then Godot closed. I made other attempts and they all failed. I reinstalled the "microsoft visual c++ runtime library" package but the error remains. If anyone here knows of any extra procedures involved in the damn microsoft librarian I would be grateful to know. I hope this error can be fixed in the future. Thanks! erro godot4 erro godot4 cmd

Steps to reproduce

I downloaded godot4 from the link: https://downloads.tuxfamily.org/godotengine/4.0/beta1 from page: https://godotengine.org/article/dev-snapshot-godot-4-0-beta-1#downloads unzipped in windows 10 I ran the "Godot_v4.0-beta1_win64.exe" file and the error screen appeared reinstalled the microsoft package https://www.microsoft.com/en-us/download/confirmation.aspx?id=102159 restart the computer I ran the "Godot_v4.0-beta1_win64.exe" file again and the error screen appeared again

Minimal reproduction project

Godot4 did not open.

Zylann commented 2 years ago

There is a hint in the popup, and it says more in the console: your graphics card seems to be too old to support Vulkan. I checked here and it says your card model Vulkan support is N/A. Other sources like here or the absence of your card in this page suggest the same. You might have to switch to the lowest-end renderer which uses GLES3, although I dont know how to tell the project manager to do that (or is it supposed to use a compatibility renderer automatically?). But if you said you also had problems with GLES3, Godot 4 is no longer supporting GLES2.

akien-mga commented 2 years ago

Duplicate of #58927 (same cause, that bug tracks how it should be resolved).

frrabelo commented 2 years ago

Thanks for the answer!