Windows 10, Vulkan Mobile, Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 2.21 GHz
Issue description
Curved surfaces on MeshInstance3D's such as spheres and capsules are being lighted strangely.
This issue is not present in the Forward+ renderer or with cylinders.
This issue is present both in the editor and when rendered in a scene.
I have traced this back to version 4.alpha3
Steps to reproduce
Open up any Godot 4 version starting from 4.alpha3
Godot version
4.alpha3 -> 4.beta2
System information
Windows 10, Vulkan Mobile, Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 2.21 GHz
Issue description
Curved surfaces on MeshInstance3D's such as spheres and capsules are being lighted strangely. This issue is not present in the Forward+ renderer or with cylinders. This issue is present both in the editor and when rendered in a scene. I have traced this back to version 4.alpha3
Steps to reproduce
Minimal reproduction project
Sphere Lighting MRP beta-2.zip