Closed Stealcase closed 1 year ago
@Stealcase Looks like the MRP zip file wasn't uploaded. You needed wait few moments after uploading the file before saving the issue comment/description.
@Anutrix Thanks for the heads-up. I forgot to delete the shader cache so it was needlessly bloated.
Feedback: Can confirm this still happens in :- Godot_v4.0-beta15_mono_win64 Godot_v4.0-beta15_mono_win64_console Same steps as @Stealcase posted above to replicate issue.
W
will not clear cursor rotation either, and instead switches transform mode to move mode (Godot 4.1)
This is a serious bug because it makes it impractical to make 3D selections in the GridMap editor. (It's kind of possible with the zxc keys, but inconvenient and unreliable.) I suspect that it is caused by another UI element snatching up the input events before the GridMap editor gets it. A workaround would be to change the key assignments to avoid the conflict; a proper fix would be to change the UI input handling order such that the GridMap editor has top priority.
this is happening as described in version 4.1.1 as well
Why is this closed? W key doesn't work in 4.1.1? Opened a fresh report: https://github.com/godotengine/godot/issues/82746
Q
& E
still not working in Godot 4.1.3...
very nice job, admins!
@krytoou As the milestone says, this was fixed in 4.2. So it's expected that it doesn't work in 4.1.3.
Please keep ironical rants out of your GitHub comments, as per our Code of Conduct. This is not the place to voice frustrations at people who provide you an engine for free.
this was fixed in 4.2.
that's just an shortcuts, lol! why it is not fixed in all the versions?
why it is not fixed in all the versions?
Because the fix was relatively complex (and introduced two bugs, which had to be fixed later on), and was therefore not deemed safe enough to backport to the stable branch at the time. We're carefully around backporting changes which could introduce new bugs in released versions, and with a 4/5-month release cycle between minor releases, it's better to keep any risky change for the next milestone.
4.2 is released, you can use it. If you can't use it due to new bugs, this is a demonstration of what I just described. Bug fixes can be risky and introduce regressions.
Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version
4.0 Beta 3
System information
Windows 10
Issue description
Expected Behaviour
When editing a Grid Map, the E and Q keys are used to change the "floor" that the user is currently working on. (Marked in green in the image below)
Actual behaviour
E and Q changes the transform mode of the 3D Editor. I believe it changes from Rotation, translation or scale. (marked in Red in the image below)
This is a regression from Godot 4.0 Beta 2
Steps to reproduce
Minimal reproduction project
GridMap Project_v2.zip