godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
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Incorrect skeleton and uv when using `gl_compatibility` renderer. #67522

Open zaevi opened 2 years ago

zaevi commented 2 years ago

Godot version

master, 4.0.beta3

System information

Win11, gl_compatibility

Issue description

Incorrect skeleton and uv when using gl_compatibility renderer.

rendering_method = forward_plus (vulkan): image

rendering_method = gl_compatibility: image

Steps to reproduce

Download the reproduction project and open in editor.

Switch Rendering Method from forward_plus to gl_compatibility and restart the editor.

Minimal reproduction project

gl_bug.zip

Using a .glb model from tps-demo.

FZelin commented 2 years ago

same issues!!!!

fire commented 2 years ago

@clayjohn mentioned that this might not be in the first release of Godot Engine 4.0.

Nudge!