Open BastiaanOlij opened 2 years ago
I've not created an issue for Final cleanup/round-off of rendering_scene_render around entry points and storage of settings
, seemed overkill. This is mostly just a reminder to go through the rendering_scene_render_rd
source and make sure we're happy with what is left in this class. There are probably still a few entry points that could move to rendering_method
and call directly into storage/environment classes or something similar.
Especially around SDFGI there were a few I had some question marks with due to the way we expose SDFGI to Godot even if not supported.
We may also want to make renaming rendering_scene_cull
and rendering_scene_render
part of this?
Will be working on detailing this properly in the next few hours but after our rendering meeting we've decided to create a tracker for all the work done around the reorg and to list things still left to do.
This tracker only tracks issues in the
master
branch, not3.x
.