Open mrjustaguy opened 2 years ago
4.0 Beta 3
Windows 11, Vulkan, GTX 1050 Ti 516.94
Some Meshes Crash the Engine when attempting to put them on a mesh instance. Also they are clearly broken in the inspector preview.
Open MRP, Inspect OBJ, Try to assign it to a Mesh Instance
Crash.zip
Everything seems to go to garbage if the model exceeds 65,535 vertices (this model has 65,536).
I'm guessing there's an unsigned short limitation somewhere along the way.
unsigned short
Godot version
4.0 Beta 3
System information
Windows 11, Vulkan, GTX 1050 Ti 516.94
Issue description
Some Meshes Crash the Engine when attempting to put them on a mesh instance. Also they are clearly broken in the inspector preview.
Steps to reproduce
Open MRP, Inspect OBJ, Try to assign it to a Mesh Instance
Minimal reproduction project
Crash.zip