Open RicardRC opened 1 year ago
Is the viewport's update mode set to Always?
I've tried setting it to all combinations of update and clear mode.
If a resource's sub-resources have local_to_scene
enabled, that resource also needs to have local_to_scene
enabled.
If there is such a resource chain Node-R1-R2-R3(local_to_scene)-R4
, it is required that R1
, R2
, and R3
all need to enable local_to_scene
, and R4
does not have to be enabled.
ViewportTexture
requires local_to_scene
to be enabled, so both its parent resource and its ancestor resources need to enable local_to_scene
.
Doing as @Rindbee says solved my problem. I think that the editor should complain when something needs a certain "local chain" and does not get one, or one resource is marked as local and it's not having any effect because there is a lack of a link on the locality chain. I know that viewport does ask for "local", but it did not hint at the chain Rindbee mentioned.
Godot version
master (f013315980ca13f4b66df29b5e32d3ecc310cb84)
System information
Windows 11, Nvidia 1070
Issue description
This test subviewport: Looks like it's not having any effect once passet as viewport texture, like this:
Notice that this happens even if I use both PR https://github.com/godotengine/godot/pull/64138 and https://github.com/godotengine/godot/pull/64152
Also, repro project shows no error or warning in any console or output.
Steps to reproduce
Open repro project, run, observe the pink where there should be a procedural sky.
Minimal reproduction project
ViewportBug.zip