Closed Mikeysax closed 2 years ago
If you haven't adjusted the visibility AABB, this is expected, as the default AABB is too small depending on what your particle simulation looks like (and the size of the mesh used). Unlike CPUParticles3D, the visibility AABB for GPUParticles3D must be manually specified for performance reasons. You need to generaate an emission AABB using the menu at the top of the 3D editor viewport after selecting the GPUParticles3D node.
If this is already done, then you may be encountering transparency sorting issues instead. Try making your particles' rendering material use alpha cut transparency instead of alpha blend transparency.
Godot version
4.0beta3
System information
PopOS 22.04, 5.19.0-76051900-generic kernel, Ryzen 6800h, Radeon 6700m, amdgpu, Vulkan
Issue description
GPUParticles3D keeps getting culled unless I increase the cull margin, but this causes other issues.
Without cull margin:
With cull margin:
Steps to reproduce
Place a plane on the ground and gpu particles above it.
This project can likely reproduce if gpu particles are added:
https://github.com/Mikeysax/example-project-for-godot-bug-67807
Minimal reproduction project
No response