godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Won't let me hit play, with the following error #68335

Open OmegaLuLV3 opened 1 year ago

OmegaLuLV3 commented 1 year ago

Godot version

Godot Engine v3.5.1 stable mono official

System information

Windows 11 GLES2,GLES3, intel UHD graphics version 30.0.101.1960

Issue description

Godot Engine v3.5.1.stable.mono.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors. --- GDScript language server started --- Switch Scene Tab platform/windows/os_windows.cpp:2922 - Condition "ret == 0" is true. Returned: ERR_CANT_FORK editor/editor_node.cpp:5532 - An EditorPlugin build callback failed.

Steps to reproduce

Trying to hit play regardless of what the scene is

Minimal reproduction project

No response

Hanprogramer commented 1 year ago

Same here Windows 10 x86_64. Edit: Turns out I haven't installed MSBuild which is required on Windows. Got a different error this time: C:\........\.nuget\packages\godot.net.sdk\3.3.0\Sdk\Sdk.props(29,11): The SDK 'Microsoft.NET.Sdk' specified could not be found.

shanempope commented 1 year ago

Same issue. Downloaded mono 64x version. Running it on Windows 11. Using the 2d tutorials "Dodge the creeps". Press F5 or play button. Same error. Did you solve it?

Ah, I made an empty project with a single empty scene and it works fine. Then when I create a single player scene it breaks again and won't build.

shanempope commented 1 year ago

4.0 works fine so far, so I am just going to use it.

raulsntos commented 1 year ago

What is the configured Build Tool in Editor > Editor Settings > Mono > Builds? Try selecting dotnet CLI.