Open OmegaLuLV3 opened 1 year ago
Same here Windows 10 x86_64.
Edit: Turns out I haven't installed MSBuild which is required on Windows.
Got a different error this time:
C:\........\.nuget\packages\godot.net.sdk\3.3.0\Sdk\Sdk.props(29,11): The SDK 'Microsoft.NET.Sdk' specified could not be found.
Same issue. Downloaded mono 64x version. Running it on Windows 11. Using the 2d tutorials "Dodge the creeps". Press F5 or play button. Same error. Did you solve it?
Ah, I made an empty project with a single empty scene and it works fine. Then when I create a single player scene it breaks again and won't build.
4.0 works fine so far, so I am just going to use it.
What is the configured Build Tool in Editor > Editor Settings > Mono > Builds? Try selecting dotnet CLI
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Godot version
Godot Engine v3.5.1 stable mono official
System information
Windows 11 GLES2,GLES3, intel UHD graphics version 30.0.101.1960
Issue description
Godot Engine v3.5.1.stable.mono.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors. --- GDScript language server started --- Switch Scene Tab platform/windows/os_windows.cpp:2922 - Condition "ret == 0" is true. Returned: ERR_CANT_FORK editor/editor_node.cpp:5532 - An EditorPlugin build callback failed.
Steps to reproduce
Trying to hit play regardless of what the scene is
Minimal reproduction project
No response