Closed liabilityluke closed 1 year ago
The NavigationRegion3D only triggers updates for debug if a NEW NavigationMesh resource is set. This was necessary cause especially with procedual navmesh creation and tool scripts users were triggering so many updates at the same time that sometimes even the Editor would crash. You change data inside the resources but it is still the same resource so no debug updates. Try setting the navigation mesh resource to null
before setting it again.
extends NavigationRegion3D
func _ready():
var _navmesh : NavigationMesh = navmesh
_navmesh.set_vertices([Vector3(-7, 0, -3.5), Vector3(7, 0, -3.5), Vector3(7, 0, 3.5), Vector3(-7, 0, 3.5)])
_navmesh.add_polygon([0,1,2])
_navmesh.add_polygon([0,2,3])
navmesh = null
navmesh = _navmesh
Godot version
4.0 alpha 4
System information
Windows 10
Issue description
When creating a navigation mesh in code using either add_polygon() or create_from_mesh(), the Navigation Debug tools do nothing.
Steps to reproduce
To use the MRP, ensure the debug option "Visible Navigation" is enabled. When the project is ran, the sphere will navigate toward the target, but no navigation mesh will be visible.
Minimal reproduction project
Manual Navmesh.zip