Closed mrjustaguy closed 1 year ago
@mrjustaguy Please upload a minimal reproduction project to make this easier to troubleshoot.
updated. For some reason Half Resolution setting in the editor works as expected, just not Resolution Scale.
For some reason Half Resolution setting in the editor works as expected, just not Resolution Scale.
Half Resolution shrinks the viewport resolution by half – it doesn't use 3D resolution scaling. It uses the same approach as in 3.x, although it should probably be changed to use 3D resolution scaling now (to fix issues with GridMap selection and the like).
Godot version
4.0 Beta 4
System information
Windows 11, Vulkan, GTX 1050 Ti 516.94
Issue description
Changing Project Setting Resolution Scale doesn't affect Automatic LOD
Steps to reproduce
Load a Mesh with ALOD Get to a distance where it is about to switch LODs View Information (see primitive count) Play with Resolution Scale Observe no Change with LODs
Minimal reproduction project
ALOD.zip