Godot.SourceGenerators\Godot.SourceGenerators.ScriptPropertiesGenerator\XYZ_ScriptProperties.generated.cs(36,13): error CS8331: Cannot assign to variable 'in godot_variant' b
ecause it is a readonly variable [PROJECT.csproj]
Steps to reproduce
Create a new project
Create a C# script deriving from Node (or in my test case it was HBoxContainer)
Create a variable private int value;
Build with dotnet build
You will be greeted with a total of 3 errors, all appear to be due to a conflict with the name value which looks to be used internally in Godot
Godot version
4.0.beta5
System information
Windows 11
Issue description
Steps to reproduce
HBoxContainer
)private int value;
dotnet build
You will be greeted with a total of 3 errors, all appear to be due to a conflict with the name
value
which looks to be used internally in GodotMinimal reproduction project
No response