Open godofgrunts opened 1 year ago
4.0.beta5.official.89a33d28f
EndeavourOS, OpenGL Renderer: Mesa Intel(R) HD Graphics 630 (KBL GT2), xf86-video-intel 1:2.99.917+916+g31486f40-2, Vulkan API 1.2.0
Try to open a project. Godot crashes.
I believe this is due to something related to the tilemap mode as I was editing physics layers on it when it crashed.
godot4 -v -d TextServer: Added interface "Dummy" TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)" Godot Engine v4.0.beta5.official.89a33d28f - https://godotengine.org XInput: Refreshing devices. XInput: Absolute pointing device: xwayland-pointer:15 XInput: No touch devices found. Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic. Only one GPU found, using default. Using "default" pen tablet driver... OpenGL Renderer: Mesa Intel(R) HD Graphics 630 (KBL GT2) JoypadLinux: udev enabled and loaded successfully. PulseAudio: context other PulseAudio: context other PulseAudio: context other PulseAudio: context ready PulseAudio: Detecting channels for device: alsa_output.usb-MPOW_MPOW_HC6_001-00.analog-stereo PulseAudio: detected 2 output channels PulseAudio: audio buffer frames: 512 calculated output latency: 11ms TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)". CORE API HASH: 3803610836 EDITOR API HASH: 2719475126 EditorSettings: Load OK! Loaded builtin certs EditorSettings: Save OK! WARNING: Not a PNG file at: check_error (drivers/png/png_driver_common.cpp:56) ERROR: Condition "!success" is true. Returning: ERR_FILE_CORRUPT at: png_to_image (drivers/png/png_driver_common.cpp:69) ERROR: Error loading image: /home/USER/programming/godot/tower-defense-godot4-1.0-beta2/icon.png at: load_image (core/io/image_loader.cpp:101) Editing project: /home/USER/programming/godot/platformerv4 EditorSettings: Save OK! Godot Engine v4.0.beta5.official.89a33d28f - https://godotengine.org XR: Clearing primary interface XR: Removed interfaceNative mobile XR: Removed interfaceOpenXR PulseAudio: context terminated Vulkan API 1.2.0 - Using Vulkan Device #0: Intel - Intel(R) HD Graphics 630 (KBL GT2) Orphan StringName: SceneMultiplayer StringName: 1 unclaimed string names at exit. WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported. at: _editor_init (modules/gltf/register_types.cpp:76) WARNING: FBX file import is enabled in the project settings, but no FBX2glTF path is configured in the editor settings. FBX files will not be imported. at: _editor_init (modules/gltf/register_types.cpp:100) ================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.0.beta5.official (89a33d28f00fec579184fb7193790d40aa09b45b) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] /usr/lib/libc.so.6(+0x38a00) [0x7f8ca48caa00] (??:0) [2] /usr/bin/godot4() [0x29aac44] (??:0) [3] /usr/bin/godot4() [0x29accb4] (??:0) [4] /usr/bin/godot4() [0x294c23a] (??:0) [5] /usr/bin/godot4() [0x4297958] (??:0) [6] /usr/bin/godot4() [0x40d3944] (??:0) [7] /usr/bin/godot4() [0x4875095] (??:0) [8] /usr/bin/godot4() [0x43291e7] (??:0) [9] /usr/bin/godot4() [0x29abe45] (??:0) [10] /usr/bin/godot4() [0xe63b95] (??:0) [11] /usr/bin/godot4() [0xd9cca0] (??:0) [12] /usr/lib/libc.so.6(+0x23290) [0x7f8ca48b5290] (??:0) [13] /usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7f8ca48b534a] (??:0) [14] /usr/bin/godot4() [0xdbe18e] (??:0) -- END OF BACKTRACE --
Not 100% sure how to reproduce, but:
platformer.zip
I can't reproduce on PopOS 22.04 Intel graphics. I tried in Beta 5 and in Beta 14 and the project opened and ran successfully.
Godot version
4.0.beta5.official.89a33d28f
System information
EndeavourOS, OpenGL Renderer: Mesa Intel(R) HD Graphics 630 (KBL GT2), xf86-video-intel 1:2.99.917+916+g31486f40-2, Vulkan API 1.2.0
Issue description
Try to open a project. Godot crashes.
I believe this is due to something related to the tilemap mode as I was editing physics layers on it when it crashed.
Steps to reproduce
Not 100% sure how to reproduce, but:
Minimal reproduction project
platformer.zip