Open EvanNibbe opened 1 year ago
similar to this also happens for Godot_v4.0-beta8_win64
reproduce:
Project
> Project Settings
Close
settings.Project
> Quit to Project List
Save & Quit
editor does nothing. not freezes like even you didnt click.
after this, if you manually save the changes (Ctrl + S
) and then go to Project
> Quit to Project List
, it works.
error on console:
Godot version
Godot Engine v4.0.beta.custom_build.55dae3017
System information
Ubuntu 20.04.5 LTS (64 bit) AMD Ryzen 9 5900x 12-core, AMD Dimgrey_cavefish GPU is AMD 6600XT
Issue description
When I pressed on the tab "Projects" and then "Quit to Project List" in the dropdown menu, the editor hangs, it did nothing for over 1 hour after I pressed "save and close" on the dialogue box that pops up.
Steps to reproduce
I used Godot as it existed on GitHub on November 28th at noon, and I commented out each instance of "statistics();" in core/object/message_queue.cpp (I checked to make sure the function does not alter state at all, all it does is use up memory on the terminal when importing large and complex scenes on startup). I then compiled Godot with "scons target=editor CXXFLAGS=-O3 use_lto=yes platform=linuxbsd" I then built a new project called "testing_crash_on_connect_signal_on_mouse_entered" And I implemented the following minimal reproduction project (attached below). Note: the only parts of this project that I built was the one MeshInstance3D scene called chief_outer.tscn, and the script called chief_outer.gd. testing_crash_on_connect_signal_on_mouse_entered.zip
Note: I did keep Godot open for 24 hours on my computer before pressing "quit to project list".
Minimal reproduction project
testing_crash_on_connect_signal_on_mouse_entered.zip