Closed yosh3333 closed 1 year ago
Closing, as feature proposals should be discussed on the Godot proposals repository. This repository is now used for bug reports only.
Make sure to follow the proposal template when opening a new proposal – don't just copy and paste the text you wrote in this issue.
Godot version
4.x
System information
All
Issue description
The height field in GPUParticlesCollisionHeightField3D should be exposed as a texture accessible to the user, similarly to how GPUParticlesCollisionSDF3D exposes the SDF as a texture.
This is important for users that need to manually place particles in a shader according to the height field (e.g. populating surfaces with grass GPU particles in a forest scene composed of multiple terrain meshes).
Steps to reproduce
NA
Minimal reproduction project
NA