Open alfredbaudisch opened 1 year ago
Confirmed in 4.0rc3
Okay so what seems to be happening is the import panel is remembering what settings it saw from before you had opened the Advanced... window.
If you select a different object and then select back, it will now "Reimport" using the new, current settings.
A mitigation might be to reload or deselect the current object from the import settings every time the advanced importer is closed.
Godot version
4.0-beta8
System information
Windows 10
Issue description
When importing FBX/GLTF files, and selecting Meshes from the Scene in the Advanced Import Dialog, and then checking "Generate Physics" and customizing "Body Type" and "Shape Type", the settings are correctly applied in the first Reimport action.
But subsequent reimports using the Import tab or the Advanced Import Dialog, end up resetting the Physics settings. The issue is random, sometimes it resets via the Import tab, sometimes via the Dialog.
Steps to reproduce
Import any FBX/GLTF file into the project.
Double click it to open the "Advanced Import Settings" Dialog
Click any
MeshInstance
to be imported, clickPhysics
Change
Body Type
andShape Type
to a non-default value, example:Now click Reimport
Right click the file,
New Inherited Scene
.Import
tab and clickReimport
.:New Inherited Scene
and make sure you go to the Scene tree of the new scene.Minimal reproduction project
Any blank project with a FBX file will do, but in any case here it is a project with a simple FBX file: PhysicsImportSettings.zip