Open PoolloverNathan opened 1 year ago
i don't think we can do anything, website can't delete file
i don't think we can do anything, website can't delete file
It's definitely possible to delete files within a virtual filesystem exposed by browsers. The web editor doesn't access your device's physical filesystem in the first place.
Fixed in/before v4.0.beta9.official [e780dc332]
Seems to be back in/before v4.0.rc3.official [7e79aead9]. I'll do some testing to see when.
Can this be fixed in the 3.x branch?
I also have this issue. It is incredibly annoying and I keep having to completely remake projects or pain-stakingly move scenes to a new projects because of this.
Can this be fixed in the 3.x branch?
Yes, if a solution is found in 4.x. We don't know how to resolve this yet :slightly_smiling_face:
Workaround: If you need to delete a file in your project, exit back to the loader and open the modal for creating a new project. Then, open the panel for choosing the location of your project, and you can delete anything from in there. Note that you will have to delete all the files in a folder before deleting the folder itself.
Godot version
v3.5.1.stable.official [6fed1ffa3] on web
System information
Chrome 107.0.5304.110 (Official Build) (64-bit) on ChromeOS 15117.111.0 (Official Build) stable-channel octopus
Issue description
When using the web editor, it is impossible to delete files. This makes the quick load screen cluttered, wastes disk space, and forces me to resort to a "TRASH" folder.
Steps to reproduce
Minimal reproduction project
N/A
Temporary workaround
Creating a trash folder and putting any files that you would delete in there seems to work, as long as you clear it occasionally. You will also have to change the project folder every time you import as a side-effect of this.