Open knivspark opened 1 year ago
Can you record other games while fullscreen? IIRC this is a general Windows/Shadowplay issue, not a Godot issue
Related to https://github.com/godotengine/godot/issues/953. This is probably not something we can fix, aside of using borderless fullscreen instead of exclusive fullscreen unless specifically requested (this is already the case in 4.0).
Can you record other games while fullscreen? IIRC this is a general Windows/Shadowplay issue, not a Godot issue
I can record other games just fine. And until recently I used to be able to record Godot games just fine as well.
EDIT: Apologies, I totally forgot to mention that I got a new GPU recently, and after that is when the issue started occurring for me. I used to have a GeForce 970, and now I have a GeForce RTX 3060.
Now neither shadowplay or xbox game bar can record Godot games in fullscreen.
aside of https://github.com/godotengine/godot/issues/60665 (this is already the case in 4.0).
Inability to record screen in an "exclusive full-screen" (with desktop composition disabled) is normal.
For the reference, Godot 4.0 have dedicated composition friendly full-screen mode that should not interfere with other apps and screen recording. Godot 3.x do not, whether the app will or will not enter "exclusive full-screen" depends on GPU driver (so updating GPU might be the reason).
Note: setting window to borderless and stretching it to the size of screen is equivalent to 3.x full-screen mode and will NOT solve the issue.
Godot version
3.5.1 Mono
System information
Windows 10, NVIDIA GeForce RTX 3060, GeForce Shadowplay, Xbox Game Bar
Issue description
For context, I have been using shadowplay as part of my workflow for a long time since I started working in Godot, and it has worked just fine until fairly recently.
EDIT: Apologies, I totally forgot to mention that I got a new GPU recently, and after that is when the issue started occurring for me. I used to have a GeForce 970, and now I have a GeForce RTX 3060.
Now Godot games show as frozen in screen capture recordings made with GeForce Shadowplay. Audio can be heard in the background, but the image is not moving.
Workaround: I can record Dome Keeper without the screen being frozen IF playing the game in windowed instead of full-screen.
Screen capturing via the Xbox Game Bar (accessible by pressing XBOX button on xbox gamepad, or WIN + G - Default keyboard mapping) is shown as "not being supported for the game's current settings".
This issue occurs with e.g. DOME KEEPER (Released Godot game on Steam) and the game I am developing in Godot with my buddies @TheOrioli and crew at Kikimora Games.
In addition...
Also see somewhat related issue https://github.com/godotengine/godot/issues/71282 which I noticed around the same time.
I have tried adjusting my settings both in-game and for my displays to see if the issue stops occuring, but so far the only workaround I have found is playing game in windowed mode instead of fullscreen.
Steps to reproduce
Prerequisites: Have Xbox Game Bar + GeForce Shadowplay set up.
Result: Observe that you can not record with Xbox Game Bar due to it not being supported with the game's current settings. Also observe that the image is frozen for recordings made with shadowplay.
Workaround: Play and record the game in windowed mode.
Repro Video: (You can hear the game audio playing while screen is frozen - See it stop occurring when enabling windowed)
https://user-images.githubusercontent.com/22318949/212542804-3d5c933c-2108-4462-9c7c-331c58de5030.mp4
Minimal reproduction project
N/A