Windows 10 (10.0.19045 Build 19045) | Forward+ | Vulkan API 1.3.206 | AMD Radeon RX 6800 XT
Issue description
When opening the attached GLTF file (with textures set to extract), it produces an error. Reimporting it with textures set to embedded does work, but the surfaces with that texture are invisible. In Beta 15 the GLTF worked fine.
The error with default import settings is:
Task 'reimport' already exists.
editor/import/resource_importer_texture.cpp:336 - Condition "f.is_null()" is true.
Cannot open MD5 file 'res://.godot/imported/_Tree Fruits_Byv7pfwHRTnbXRYGkIeo5gBshRHIRnwOAMnvTtyJN5sy4iqIYLkBW95H9irFDgBlQ5gl2LIgsQ7AFV0EQ4BQqxif40CWPthzH2w3rtxAMA0QcgChcgDmAHRHwHIUIQcAAFC2yiHCIEipAAAAAElFTkSuQmCC.png-dfad032756448f4c0361cdaeb9bf7b9b.md5'.
Unable to open file: res://.godot/imported/_Tree Fruits_Byv7pfwHRTnbXRYGkIeo5gBshRHIRnwOAMnvTtyJN5sy4iqIYLkBW95H9irFDgBlQ5gl2LIgsQ7AFV0EQ4BQqxif40CWPthzH2w3rtxAMA0QcgChcgDmAHRHwHIUIQcAAFC2yiHCIEipAAAAAElFTkSuQmCC.png-dfad032756448f4c0361cdaeb9bf7b9b.ctex.
Failed loading resource: res://.godot/imported/_Tree Fruits_Byv7pfwHRTnbXRYGkIeo5gBshRHIRnwOAMnvTtyJN5sy4iqIYLkBW95H9irFDgBlQ5gl2LIgsQ7AFV0EQ4BQqxif40CWPthzH2w3rtxAMA0QcgChcgDmAHRHwHIUIQcAAFC2yiHCIEipAAAAAElFTkSuQmCC.png-dfad032756448f4c0361cdaeb9bf7b9b.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://_Tree Fruits_Byv7pfwHRTnbXRYGkIeo5gBshRHIRnwOAMnvTtyJN5sy4iqIYLkBW95H9irFDgBlQ5gl2LIgsQ7AFV0EQ4BQqxif40CWPthzH2w3rtxAMA0QcgChcgDmAHRHwHIUIQcAAFC2yiHCIEipAAAAAElFTkSuQmCC.png. Make sure resources have been imported by opening the project in the editor at least once.
modules/gltf/gltf_document.cpp:3249 - glTF: Image index '1' couldn't be loaded with the name: Byv7pfwHRTnbXRYGkIeo5gBshRHIRnwOAMnvTtyJN5sy4iqIYLkBW95H9irFDgBlQ5gl2LIgsQ7AFV0EQ4BQqxif40CWPthzH2w3rtxAMA0QcgChcgDmAHRHwHIUIQcAAFC2yiHCIEipAAAAAElFTkSuQmCC. Skipping it.
modules/gltf/gltf_document.cpp:3240 - Condition "err != OK" is true. Returning: err
modules/gltf/gltf_document.cpp:7123 - Condition "err != OK" is true. Returning: ERR_PARSE_ERROR
modules/gltf/gltf_document.cpp:6775 - Condition "err != OK" is true. Returning: err
modules/gltf/gltf_document.cpp:7203 - Condition "err != OK" is true. Returning: err
editor/editor_file_system.cpp:2004 - Error importing 'res://_Tree Fruits.gltf'.
editor/progress_dialog.cpp:235 - Condition "!tasks.has(p_task)" is true.
Task 'reimport' already exists.
editor/import/resource_importer_texture.cpp:336 - Condition "f.is_null()" is true.
Cannot open MD5 file 'res://.godot/imported/_Tree Fruits_Byv7pfwHRTnbXRYGkIeo5gBshRHIRnwOAMnvTtyJN5sy4iqIYLkBW95H9irFDgBlQ5gl2LIgsQ7AFV0EQ4BQqxif40CWPthzH2w3rtxAMA0QcgChcgDmAHRHwHIUIQcAAFC2yiHCIEipAAAAAElFTkSuQmCC.png-dfad032756448f4c0361cdaeb9bf7b9b.md5'.
Unable to open file: res://.godot/imported/_Tree Fruits_Byv7pfwHRTnbXRYGkIeo5gBshRHIRnwOAMnvTtyJN5sy4iqIYLkBW95H9irFDgBlQ5gl2LIgsQ7AFV0EQ4BQqxif40CWPthzH2w3rtxAMA0QcgChcgDmAHRHwHIUIQcAAFC2yiHCIEipAAAAAElFTkSuQmCC.png-dfad032756448f4c0361cdaeb9bf7b9b.ctex.
Failed loading resource: res://.godot/imported/_Tree Fruits_Byv7pfwHRTnbXRYGkIeo5gBshRHIRnwOAMnvTtyJN5sy4iqIYLkBW95H9irFDgBlQ5gl2LIgsQ7AFV0EQ4BQqxif40CWPthzH2w3rtxAMA0QcgChcgDmAHRHwHIUIQcAAFC2yiHCIEipAAAAAElFTkSuQmCC.png-dfad032756448f4c0361cdaeb9bf7b9b.ctex. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://_Tree Fruits_Byv7pfwHRTnbXRYGkIeo5gBshRHIRnwOAMnvTtyJN5sy4iqIYLkBW95H9irFDgBlQ5gl2LIgsQ7AFV0EQ4BQqxif40CWPthzH2w3rtxAMA0QcgChcgDmAHRHwHIUIQcAAFC2yiHCIEipAAAAAElFTkSuQmCC.png. Make sure resources have been imported by opening the project in the editor at least once.
modules/gltf/gltf_document.cpp:3249 - glTF: Image index '1' couldn't be loaded with the name: Byv7pfwHRTnbXRYGkIeo5gBshRHIRnwOAMnvTtyJN5sy4iqIYLkBW95H9irFDgBlQ5gl2LIgsQ7AFV0EQ4BQqxif40CWPthzH2w3rtxAMA0QcgChcgDmAHRHwHIUIQcAAFC2yiHCIEipAAAAAElFTkSuQmCC. Skipping it.
modules/gltf/gltf_document.cpp:3240 - Condition "err != OK" is true. Returning: err
modules/gltf/gltf_document.cpp:7123 - Condition "err != OK" is true. Returning: ERR_PARSE_ERROR
modules/gltf/gltf_document.cpp:6775 - Condition "err != OK" is true. Returning: err
modules/gltf/gltf_document.cpp:7203 - Condition "err != OK" is true. Returning: err
editor/editor_file_system.cpp:2004 - Error importing 'res://_Tree Fruits.gltf'.
editor/editor_file_system.cpp:2228 - Condition "!importer.is_valid()" is true. Continuing.
editor/editor_file_system.cpp:2228 - Condition "!importer.is_valid()" is true. Continuing.
editor/editor_file_system.cpp:2228 - Condition "!importer.is_valid()" is true. Continuing.
editor/editor_file_system.cpp:2228 - Condition "!importer.is_valid()" is true. Continuing.
editor/progress_dialog.cpp:235 - Condition "!tasks.has(p_task)" is true.
It should be mentioned that this model was created with blockbench.
Steps to reproduce
Import the attached GLTF file with default settings.
Godot version
v4.0.beta16.official [518b9e580]
System information
Windows 10 (10.0.19045 Build 19045) | Forward+ | Vulkan API 1.3.206 | AMD Radeon RX 6800 XT
Issue description
When opening the attached GLTF file (with textures set to extract), it produces an error. Reimporting it with textures set to embedded does work, but the surfaces with that texture are invisible. In Beta 15 the GLTF worked fine.
The error with default import settings is:
It should be mentioned that this model was created with blockbench.
Steps to reproduce
Import the attached GLTF file with default settings.
Minimal reproduction project
_Tree Fruits.zip