Open hsandt opened 1 year ago
@Calinou, I think this issue can be safely closed.
In v4.2.beta6.official [64150060f]
it only shows the nodes that are of the correct type. So it's immediately obvious why something is colored gray.
Indeed, it's clearer now.
There are still two exceptions: a. parent nodes which must be shown in the hierarchy even if they don't have a compatible type b. when Show All is on, all nodes are shown as in previous versions, so once again disabled nodes are mixed with incompatible nodes - but at least this only happens when user really wants to display them all
I'm more concerned about a. for consistency (in my use case it's pretty clear what is a parent and what is a compatible node, so it's not a real issue but I see how it could become one in a more complex hierarchy with custom scripts without custom icons), so I'll let the editor devs decide if this is still an issue and if so, how we could distinguish the two states.
Godot version
v4.0.rc2.official [d2699dc7a]
System information
Linux Ubuntu 20.04 with Unity desktop
Issue description
When picking a node in the "Select a Node" popup, invalid nodes (not matching field type) are shown in grey.
The problem is, disabled nodes are also shown in grey. So when selecting such a node, you must try and click grey nodes and hope they are valid anyway.
Above, the selected node is valid, but in grey.
I suppose valid disabled nodes should exceptionally be shown in white (or yet another color?).
Steps to reproduce
Minimal reproduction project
N/A