Open RevoluPowered opened 1 year ago
Closing this wasn't tested on the correct TPS branch
Re-opening and edited happens even with latest branches
~Seems like regression from https://github.com/godotengine/godot/pull/73508, see https://github.com/godotengine/godot/issues/73842#issuecomment-1444244788 for details.~ Actually, it's probably not.
I experienced segfault on a headless environment on 4.3 for first import as well (I'm using a Docker based CI to build my game.)
godot --editor --headless --quit
segfaults whereas
godot --import --headless
does not, and does what I want.
It is a bit strange though, the docs state that --import implies the other flags.
Godot version
e0de3573f3fc86062763152f5a1ac62f5a986da3
System information
Linux
Issue description
Segfault happens when building a game and re-running it will fix the segfault.
Doesn't matter the game, the mirror, tps demo etc.
Full example of steps and how this was run is here. https://github.com/the-mirror-megaverse/Minimal-Reproduction-Project-CICD-Exports/actions/runs/4255619557/jobs/7403836691
Will not consistently happen:
Steps to reproduce
You can fork this repository and run the build a few times to reproduce it: (easy way)
Or run it locally and follow the same steps as the workflow main.yml file in the MRP repository we have provided.
Minimal reproduction project
https://github.com/the-mirror-megaverse/Minimal-Reproduction-Project-CICD-Exports
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