Open hakro opened 1 year ago
I've noticed this on PopOS 22.04 as well, but not on other OSes (tested on Windows and macOS). Also for me it only happens when using the gl_compatibility renderer
Saw the same on Manjaro Linux, KDE
Actually, in Forward+ and Mobile, the boot splash does not show up at all on my side. It just shows what's in the background in a broken way, until Godot finishes loading up.
And in the compatibility renderer, it seems that the problem comes from https://github.com/godotengine/godot/blob/5bb7d585a5e151f3fa387de7dd97d7aebc5abfd5/drivers/gles3/rasterizer_gles3.cpp#L384
win_size
does not seem to have the correct window size.
Seems related to some work / revert done here : https://github.com/godotengine/godot/commit/cba2fd2e8080dc999c0473ca09ba23d30fe8cf42
See #71748 which aims at solving this, but isn't fully satisfactory yet. (Feel free to poke at it if interested :))
Same here on Godot v4.2.1.stable (b09f793f5) - openSUSE Tumbleweed 20240114 - Wayland - GLES3 (Compatibility) - AMD Radeon RX 6700 XT (navi22, LLVM 17.0.6, DRM 3.54, 6.6.11-1-default) () - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads)
Same here, Godot 4.2 stable, Ubuntu, 125% UI scaling. It's super minor of course but it bugs me every time XD
Godot version
4.0
System information
PopOs 22.04, any renderer
Issue description
The logo is Offset when opening the editor:
I'm using PopOS 22.04 (Ubuntu based) NVIDIA Driver Version: 525.85.05 My Gnome 42 Display settings :
Cheers
Steps to reproduce
Open the editor. That's it.
Minimal reproduction project
No project. Just open the editor.