Open KylerBessert opened 1 year ago
This is the expected behaviour. Decals only modify a surface's albedo, roughness, metallic, and normal. They do not affect the other properties of the material.
Do you have a use case where you need to have a decal that also overrides the SSS property?
Yes, I am using a decal as the eyes on a character, also blood decal on an arm, but the SSS makes both of these look pretty bad. If I do not use SSS the decals look great, but again the character now looks bad without the SSS.
Godot version
4.0 RC5
System information
Windows 11, Vulkan
Issue description
If you use a decal texture on a mesh that has subsurface scattering on the material the decal has undesired results, and gains the subsurface scattering on the decal.
Images with and without subsurface scattering;
Steps to reproduce
Minimal reproduction project
N/A