Open vickylance opened 1 year ago
@Calinou This is still an issue and reproducible with latest Godot 4.0.1.stable
Upon further testing this is what I found.
I found out that it had to do something with the name of the project from the below error I got on Godot 3 the first time I tried.
Godot 4.2.1.stable have the same (realme x2 pro)
solution for me: adb shell pm uninstall com.packagename
Godot version
4.0 RC5
System information
MacOS Ventura 13.0.1, M1 Macbook Pro
Issue description
I am trying to run the game on my android device which is connected to my laptop. USB Debugging is enabled on my phone and install from unknown sources is turned on as well. My Android phone is Realme X50 Pro Android 12
The build is success and it shows installing on my device but nothing is happening.
In a new Project only the first time its installing and opening the game on the connected android device when you click on the remote debug button. Regardless of whether its forward+ or mobile renderer. But if you close the game on your phone and uninstall that game and click on that remote debug button again. Then its no longer installing ever again for that project, even if you close and reopen that project multiple times.
Steps to reproduce
Minimal reproduction project
Any new project will do to reproduce the issue