Open tentamens opened 1 year ago
Did you try to reboot after upgrading the drivers?
@akien-mga I did a normal restart as well as power cycling to reset the kernel
Same issue. Except mine wont open it at all. At first I thought it was because the Godot 4 was still being updated in the beginning, but even in its release form, it just wont open at all. I use a nvidia geforce 1050x, and it should be noted that it runs both integrated graphics and the geforce fr high priorty games, and yet it just wont open this at all even with updated drivers
i believe the issue could be related to how godot is trying to run the software. Because it sees you have a weaker graphics processor unit (the integrated) it just says 'NO WAY' and it wont open it at all. Even assigning it in nvidia control panel in the program settings wont change it, it still refuses to open the program at all. I am bumping this so that it will get attention of the devs. It is a problem and there are many forms of this issue currently.
Godot version
4.0-stable
System information
Windows 10, Intel a750 Arc, driver version : 31.0.101.4125, supported APIS: DrtX12, OpenGL4.6, OpenCL3.0, Vulkan1.3
Issue description
When I try to open any project in Godot it will crash almost instantly, If I try to open it through command-line I get this error:
ERROR: Condition "err" is true. Returning: ERR_CANT_CREATE at: _create_device (drivers/vulkan/vulkan_context.cpp:1476)
I tried different project as well as creating a new one which didn't fix the issue. the issue started happening once I updated my drivers, and I than rolled them back which didn't fix anything I also was using rc4 which wasn't working so I just upgraded to 4.0-stable.
if I launch a project in Godot 3.5 though everything works fine and doesn't crash.
Steps to reproduce
Get a Intel arc A750 and update drivers
Minimal reproduction project
N/A