Open tool3ym8 opened 1 year ago
The crash is in your graphics driver. Try upgrading to Fedora 37 so you get a newer Mesa version. You could also try switching to AMDVLK (instead of using the default RADV), but RADV works fine in my experience if you stick to recent Mesa versions.
Also, can you try to get a full backtrace by running a debug build from a terminal? This may tell you more accurately where the issue comes from.
Godot version
4.0-stable
System information
Fedora 36,
Issue description
Upon loading a project with Forward+ or Mobile settings, I see this followed by the engine crashing to the previous log. I suspect it is a driver related issue but updating my drivers hasn't fixed it on multiple attempts throughout the Beta and RC stage, I do apologise for not reporting it sooner.
Vulkan works great on my GPU except for a few particular things, and Godot seems to be one of them.
PC specs: 8-core Ryzen 5 3550H with Vega graphics
Steps to reproduce
Setting any project to forward+ or mobile causes this. Compatibility works fine, but has no shading, of course.
Minimal reproduction project
N/A doesn't make a difference