Open skarline opened 1 year ago
When compiling godot4.0 in Mac M1 Pro environment, I encountered "ld: symbol(s) not found for architecture arm64". Have you ever encountered such a problem
I tested this, it's most likely a problem with the V-Sync and the hardware, as it's not a 60hz screen. results of the tests can be found in this thread here:
Godot version
4.0-stable
System information
macOS 13.2.1, OpenGL 4.1 Metal 83, Compatibility, Apple M1
Issue description
I'm experiencing very occasional stutters during gameplay on my M1 MacBook Air when running a very simple game in compatibility mode. This issue exclusively occurs when the game window is on my main Retina display and I have an external monitor connected.
The stuttering is also present on the release exports. I already tried disabling V-Sync and playing around with other settings, so I guess this issue might be specificaly related to Metal.
Steps to reproduce
Minimal reproduction project
N/A. Just any project in general, though the 2D Platformer demo works well enough to reproduce the issue.