When using a QMK keyboard that is setup to use the KC_PEQL QMK keycode (the numpad equals key), the Godot script editor does not recognise the key press and injects no text into the script. The key is recognised by other applications on the system, but not Godot.
This can be worked around by rebinding the key in QMK to use the KC_EQL keycode (the =/+ key), as opposed to the numpad equals keycode. Ideally, Godot would pick this key press up though.
Steps to reproduce
Use a keyboard that has a numpad equals key and try to use it when editing a script in Godot. Alternatively, if a QMK keyboard is available, flash the firmware / use VIA to set a key to use the KC_PEQL keycode and attempt to use it in Godot.
Has this been looked on further?
Following the threads there was an attempt to fix this but since then I couldn't find something else.
The problem still persists on v4.3
Godot version
v4.0.stable.official [92bee43ad]
System information
Ubuntu 22.04
Issue description
When using a QMK keyboard that is setup to use the
KC_PEQL
QMK keycode (the numpad equals key), the Godot script editor does not recognise the key press and injects no text into the script. The key is recognised by other applications on the system, but not Godot.This can be worked around by rebinding the key in QMK to use the
KC_EQL
keycode (the =/+ key), as opposed to the numpad equals keycode. Ideally, Godot would pick this key press up though.Steps to reproduce
Use a keyboard that has a numpad equals key and try to use it when editing a script in Godot. Alternatively, if a QMK keyboard is available, flash the firmware / use VIA to set a key to use the
KC_PEQL
keycode and attempt to use it in Godot.Minimal reproduction project
N/A