Closed krupitskas closed 1 year ago
This used to work not too long ago. I'm currently bisecting to find where it broke.
Duplicate of #74249, solution explained there
Yup, Keep Scale
in the material is probably not enabled here. @krupitskas can you see if the problem goes away when you enable it?
Yes, now it works. Oof, super not obvious 💀💀 Thank you for help @and-rad !
Duplicate of https://github.com/godotengine/godot/issues/74249 (this isn't a bug).
See https://github.com/godotengine/godot/pull/18365 for original rationale as to why a opt-in Keep Scale property is needed.
Closing as it is a duplicate.
For future reference, duplicate of https://github.com/godotengine/godot/issues/76328
We recently added keep_scale
to particle billboards in https://github.com/godotengine/godot/pull/65353. Before that it was not needed when particle billboards were used.
Godot version
v4.0.stable.official [92bee43ad]
System information
Windows 11, Vulkan, Nvidia 3070TI
Issue description
While working on a simple fire effect with GPUParticle3D Im not able to change any scale of produced particles, see video attached https://user-images.githubusercontent.com/5683877/224907221-3a6ac10b-3890-4acc-959e-4d6ad029b43b.mov
Steps to reproduce
Create GPUParticle3D Set DrawPasses Pass 1 -> QuadMesh Create scale variation from 1 to 3 (it works) Change QuadMesh material to billboard -> scale isnt affecting QuadMesh anymore
Minimal reproduction project
N/A