SDFGI will not respect exposure regarding skylight influence.
When adjusting exposure via Camera Attributes, SDFGI lighting will adjust to the same average amount upon movement of the viewport.
This happens regardless of arbitrary or physical light units, and occurs with all exposure settings in both types of Camera Attributes.
This also happens when adjusting the brightness of the skylight via any setting in the Environment node.
Here are various ISO exposures in a scene using physical light units:
Steps to reproduce
Load MPR, adjust ISO and then move the viewport. SDFGI should update to the same average brightness regardless of exposure.
Godot version
4.0 Stable
System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
Issue description
SDFGI will not respect exposure regarding skylight influence. When adjusting exposure via Camera Attributes, SDFGI lighting will adjust to the same average amount upon movement of the viewport. This happens regardless of arbitrary or physical light units, and occurs with all exposure settings in both types of Camera Attributes. This also happens when adjusting the brightness of the skylight via any setting in the Environment node. Here are various ISO exposures in a scene using physical light units:
Steps to reproduce
Load MPR, adjust ISO and then move the viewport. SDFGI should update to the same average brightness regardless of exposure.
Minimal reproduction project
SDFGI Sky Exposure.zip