Open WickedInsignia opened 1 year ago
Superb. Cant you copy it into the asset lib https://godotengine.org/asset-library ?
Superb. Cant you copy it into the asset lib https://godotengine.org/asset-library ?
This was built more as a reference environment for devs than an asset for game development use. An asset pack could be derived from the contents though, and I will consider providing that since the Bistro license allows for modification and commercial use.
EDIT: Looking at that page there are some demos so maybe it would be appropriate after all, I'll look into getting it uploaded.
I downloaded the project and tweaked some settings to up the fidelity without much of a cost. Added anisotropic filtering, tweaked the lighting to be a little bit closer to the original video, ect.
The tweaked project can be found at Bistro-Demo-Tweaked, along with the full list of changes I made.
Here's how it looks now:
Just coming back around to say I intend to add this to the asset library soon with the appropriate licensing. Thanks for the input all! Hope this helps with the development push we're experiencing at the moment.
Might not be so relevant, but any location for those UE version famous samples like Sponza, bistro, cornell box, standford bunny,...
Might not be so relevant, but any location for those UE version famous samples like Sponza, bistro, cornell box, standford bunny,...
If you're asking where you can grab all those samples from, you're probably thinking about https://casual-effects.com/data/ :slightly_smiling_face:
Thanks for your pointer! but any UE projects ready to use which is imported from original bistro?
Godot version
4.0 Stable
System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
Issue description
This is the Lumberyard Bistro scene ported to Godot. All assets and textures were manually ported rather than a direct FBX import, since all other versions out in the wild seem to have issues (such as inverted normal maps) and the quality of each asset has been checked to ensure they are displayed as intended. This is intended to showcase a AAA lighting scenario for the engine, hopefully as a testing ground for the 4.x SDFGI improvements. This scene is NOT intended as a performance benchmark and should not be used to assess Godot's performance since only the most cursory optimizations have been made.
As per the Godot Garden, this has been submitted to Issues for public access but feel free to move it to somewhere more appropriate.
Essential Info:
Changes:
Use is subject to the Lumberyard Bistro license agreement (Creative Commons CC-BY 4.0)
Steps to reproduce
N/A
Minimal reproduction project
Get the project file HERE.