Open Wllwl2 opened 1 year ago
Now I tested with the same rendering mode on another device - xiaomi mi note 10, and there shadows work fine. I also noticed that on mi there is always a freeze before displaying a previously not displayed shader (maybe compiling?), on honor this does not happen.
Didn't seem to work on powerVR as well
Godot v4.4.dev3 - Android - Single-window, 1 monitor - OpenGL ES 3 (Compatibility) - PowerVR Rogue GE8320 - (8 threads)
Godot version
4.0
System information
Honor 10, android 10,mali-G72
Issue description
The scene has pointLight2d with the shadow enabled (in the example it is green) and lightoccluder2d, entering the range of pointlight2d. In any mode on the PC and in Forward plus and mobile modes on the smartphone, everything works as it should.
But in compatibility mode on android, the shadow completely covers the light, no matter what I do.
Steps to reproduce
Create node2d, add pointlight2d and lightoccluder2d to it so that pointlight2d can cast a shadow, enable the shadow, try it on different render modes on android.
Minimal reproduction project
asd.zip