Open Abadunala opened 1 year ago
Not sure if related, but I noticed that if I set a night texture for the sky material, and then reset it to default (empty property) then the sky also gets messed up until I reload the project.
I'm confirming this issue in 4.0.3.rc1. When using a procedural sky, if I change the background_energy_multiplier
then run the scene, the running game has different lighting than the editor. If I close the project and reopen, then the lighting is fixed: it is the same in the editor and the running game again.
Changing sky_energy_multiplier
in the procedural sky material works as expected.
Godot version
4.0.2
System information
Windows10, Vulkan, amd6700xt
Issue description
I don't think it's a hdr problem or something similar, more like a editor problem. Please read the step below for more info.
Steps to reproduce
You should set some property in editor by yourself, because the problem will disappear when reload the project.
Minimal reproduction project
bugs2.zip