Open NHodgesVFX opened 1 year ago
This is not a banding artifact, so enabling debanding won't resolve it. This is due to the limited number of steps in the default configuration of the SSS algorithm (it defaults to low quality to improve performance). This most likely can't be resolved without increasing the performance requirements.
If you increase SSS quality in the advanced Project Settings, the issue mostly goes away:
It may be possible to dither the result to make a limited number of steps look better, but this will introduce noise. (This noise can be jittered every frame so that TAA will cancel it out over time.)
I'm having the same issue, even with quality set to high:
Godot version
4.02 Stable
System information
Windows 11, Vulkan Forward +, RTX2080S, Nvidia Game Ready 531.41
Issue description
SubSurface Scattering produces Stepping artifacts when high values are used. De-banding filter does not fix the artifacts. The artifacts are most visible where one part of the mesh overlaps another.
Can be seen in #60810 but that issue seems to focus on transmittance rather than the issue described here.
Steps to reproduce
Minimal reproduction project
SubSurfaceTest.zip