Open sanyi12 opened 1 year ago
I believe this is a side effect of the fact the physics engine changed behind the scene (from Bullet to Godot Physics)
I can confirm this on 4.0.2 (Linux) with the MRP.
Can you test this issue in Godot 3.5.2 after switching the 3D physics engine to GodotPhysics in the Project Settings?
Godot version
4.0.2
System information
Windows 10, RTX3070
Issue description
When creating a trimesh static body in Godot 4, the performance drops significantly (from solid 165fps to 3fps) which is not the case with Godot 3.
Steps to reproduce
any 3d object with a trimesh static body in a simple scene would do
Minimal reproduction project
testbug.zip