Enabling Subsurface Scattering on a material causes whole scene to use additive blending instead of mix for opaque materials and additive for transparent materials
Steps to reproduce
Enable display/window/per_pixel_transparency/allowed in the project settings
Godot version
4.0.2
System information
Windows 10, Vulkan / Forward+, Nvidia 2070 Super
Issue description
Enabling Subsurface Scattering on a material causes whole scene to use additive blending instead of mix for opaque materials and additive for transparent materials
Steps to reproduce
Minimal reproduction project
transparent_test.zip