I am developing my game for Android and I wanted to update the SDK to the current 33rd version. When switching from version 3.5.2 to version 3.6.beta, in some scenes, the scenes nested in them became just nodes without children.
It is important to note that about half of the project was affected, not the whole one. There can also be a broken nested scene on one scene, or a whole one.
The head notes of the former scenes have retained their parameters. Also, if the "editable descendants" parameter was enabled (I do not know how correctly it is called in the english version, my editor is translated) and this bug works, then the scene will turn into a normal node, but at the same time it will retain its nodes
Steps to reproduce
Just move a large project from 3.5.2 to 3.6.beta xD
Minimal reproduction project
I don't want to provide the source code of my project
Godot version
3.6.beta
System information
Win 10, i5-11400H, 16GB RAM, RTX3050M
Issue description
I am developing my game for Android and I wanted to update the SDK to the current 33rd version. When switching from version 3.5.2 to version 3.6.beta, in some scenes, the scenes nested in them became just nodes without children.
It is important to note that about half of the project was affected, not the whole one. There can also be a broken nested scene on one scene, or a whole one. The head notes of the former scenes have retained their parameters. Also, if the "editable descendants" parameter was enabled (I do not know how correctly it is called in the english version, my editor is translated) and this bug works, then the scene will turn into a normal node, but at the same time it will retain its nodes
Steps to reproduce
Just move a large project from 3.5.2 to 3.6.beta xD
Minimal reproduction project
I don't want to provide the source code of my project