Building Godot (master) ...
scons: Reading SConscript files ...
Automatically detected platform: linuxbsd
Using linker program: mold
Building for platform "linuxbsd", architecture "x86_64", target "editor".
NOTE: Developer build, with debug optimization level and debug symbols (unless overridden).
Scons cache enabled... (path: '/tmp/godot-cache/master')
Checking for C header file mntent.h... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
[ 7%] Linking Static Library tests/libtests.linuxbsd.editor.dev.x86_64.san.a ...
Ranlib Library tests/libtests.linuxbsd.editor.dev.x86_64.san.a ...
[ 24%] Linking Static Library modules/libmodule_multiplayer.linuxbsd.editor.dev.x86_64.san.a ...
Ranlib Library modules/libmodule_multiplayer.linuxbsd.editor.dev.x86_64.san.a ...
[ 24%] Compiling thirdparty/rvo2/rvo2_2d/Agent2d.cpp ...
In file included from thirdparty/rvo2/rvo2_2d/Agent2d.cpp:33:
thirdparty/rvo2/rvo2_2d/Agent2d.h:104:17: error: 'uint32_t' does not name a type
104 | uint32_t avoidance_layers_ = 1;
| ^~~~~~~~
thirdparty/rvo2/rvo2_2d/Agent2d.h:43:1: note: 'uint32_t' is defined in header '<cstdint>'; did you forget to '#include <cstdint>'?
42 | #include "RVOSimulator2d.h"
+++ |+#include <cstdint>
43 |
thirdparty/rvo2/rvo2_2d/Agent2d.h:105:17: error: 'uint32_t' does not name a type
105 | uint32_t avoidance_mask_ = 1;
| ^~~~~~~~
thirdparty/rvo2/rvo2_2d/Agent2d.h:105:17: note: 'uint32_t' is defined in header '<cstdint>'; did you forget to '#include <cstdint>'?
In file included from thirdparty/rvo2/rvo2_2d/Agent2d.cpp:36:
thirdparty/rvo2/rvo2_2d/Obstacle2d.h:62:17: error: 'uint32_t' does not name a type
62 | uint32_t avoidance_layers_ = 1;
| ^~~~~~~~
thirdparty/rvo2/rvo2_2d/Obstacle2d.h:1:1: note: 'uint32_t' is defined in header '<cstdint>'; did you forget to '#include <cstdint>'?
+++ |+#include <cstdint>
1 | /*
thirdparty/rvo2/rvo2_2d/Agent2d.cpp: In member function 'void RVO2D::Agent2D::insertAgentNeighbor(const RVO2D::Agent2D*, float&)':
thirdparty/rvo2/rvo2_2d/Agent2d.cpp:370:22: error: 'avoidance_mask_' was not declared in this scope
370 | if ((avoidance_mask_ & agent->avoidance_layers_) == 0) {
| ^~~~~~~~~~~~~~~
thirdparty/rvo2/rvo2_2d/Agent2d.cpp:370:47: error: 'const class RVO2D::Agent2D' has no member named 'avoidance_layers_'; did you mean 'avoidance_priority_'?
370 | if ((avoidance_mask_ & agent->avoidance_layers_) == 0) {
| ^~~~~~~~~~~~~~~~~
| avoidance_priority_
thirdparty/rvo2/rvo2_2d/Agent2d.cpp: In member function 'void RVO2D::Agent2D::insertObstacleNeighbor(const RVO2D::Obstacle2D*, float)':
thirdparty/rvo2/rvo2_2d/Agent2d.cpp:409:22: error: 'avoidance_mask_' was not declared in this scope
409 | if ((avoidance_mask_ & nextObstacle->avoidance_layers_) == 0) {
| ^~~~~~~~~~~~~~~
thirdparty/rvo2/rvo2_2d/Agent2d.cpp:409:54: error: 'const class RVO2D::Obstacle2D' has no member named 'avoidance_layers_'
409 | if ((avoidance_mask_ & nextObstacle->avoidance_layers_) == 0) {
| ^~~~~~~~~~~~~~~~~
scons: *** [thirdparty/rvo2/rvo2_2d/Agent2d.linuxbsd.editor.dev.x86_64.san.o] Error 1
scons: building terminated because of errors.
Godot version
master (bee96aa5cb2e353cbbfc1cb346cf2c27e9748746)
System information
Arch Linux
Issue description
The updated rvo2 seems lacking a header include:
CC @smix8
Steps to reproduce
Build godot.
Minimal reproduction project
N/A