Open Booklight12 opened 1 year ago
You can try adding a few more objects in your project and adding more complex shaders and see what happens (note that it may cause the device to reboot!!).
Compute shaders are pretty broken on mobile due to bugs in graphics drivers which we have no control over. However, compute shaders are required to use the GPU-based lightmapper in Godot 4.x (unlike Godot 3.x which uses a CPU-based lightmapper). We should probably disallow baking lightmaps in the mobile editor as it will generally not work in practice.
I guess this is another use case for https://github.com/godotengine/godot-proposals/issues/3921, although baking lightmaps on a mobile device is expected to be very slow in any case (regardless if you use the CPU or GPU to do so).
Can't reproduce in godot 4.3 beta 3, because it unable to bake lightmqp with this error, it happens in both forwerd + and mobile, though doing so in pc works.
scene/3d/lightmap_gi.cpp:744 - Condition "lightmapper.is_null()" is true. Returning: BAKE_ERROR_NO_LIGHTMAPPER
Godot version
4.02
System information
Android, Guet 8100
Issue description
As the title suggests, light baking is not stable on Android and will generate a lot of errors, which may cause the device to restart if the project is too complicated. I suspect it may have something to do with a drive or memory leak. (Please run the upload example on Android, then click gi's Light Bake button several times, you will see a lot of errors, note that doing this on a phone with less than 6GB of RAM may cause a reboot!!)
Steps to reproduce
null
Minimal reproduction project
this
Bugsquad edit: exc.zip (MRP uploaded directly here, to prevent link rot)