Open DennesTejada opened 1 year ago
@DennesTejada Please upload a minimal reproduction project to make this easier to troubleshoot.
[Crash]Skeleton.zip here you go!
The archive seems to be corrupt (at least it won't open on my linux).
Same here, won't open
It's works for me. I use windows for it. I reupload [Crash]Skeleton.zip
This one opens, thanks
The DAE seems to load fine.
The FBX isn't importing correctly, you can see this when you delete the .import
folder which forces a reimport.
If you look in the output:
modules/fbx/scu/../editor_scene_importer_fbx.cpp:172 - We don't officially support Blender FBX animations yet, due to issues with upstream Blender,
so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.
For minimal breakage, please export FBX from Blender with -Z forward, and Y up.
and lots of:
modules/fbx/scu/../editor_scene_importer_fbx.cpp:507 - [doc] Serious: maximum bone influences is 8 in this branch.
modules/fbx/scu/../editor_scene_importer_fbx.cpp:507 - [doc] Serious: maximum bone influences is 8 in this branch.
modules/fbx/scu/../editor_scene_importer_fbx.cpp:507 - [doc] Serious: maximum bone influences is 8 in this branch.
modules/fbx/scu/../editor_scene_importer_fbx.cpp:507 - [doc] Serious: maximum bone influences is 8 in this branch.
modules/fbx/scu/../editor_scene_importer_fbx.cpp:507 - [doc] Serious: maximum bone influences is 8 in this branch.
modules/fbx/scu/../editor_scene_importer_fbx.cpp:507 - [doc] Serious: maximum bone influences is 8 in this branch.
So it looks like animation / rigged models is not supported in FBX in 3.x.
Animation import is not really my area, but I think GLTF has got pretty good now. I personally have previously used DAE for animated models.
well it still crashes for me. Not sure why but thanks
Godot version
3.5.2.stable
System information
Window 10, family Intel, gles 2
Issue description
I have a character model I made in blender that gets exported to dae/escn/gltf2/fbx. When I open it in 64 bit it crashes Godot, but on ,32 bit it opens with 1 fps. On web version it runs fine. The character has a rigitfy skeleton with a simple model.
Steps to reproduce
Add a blender rigitfy skeleton only to Godot in 64bit in gles 2 or 32 bit
Minimal reproduction project
No files